A Globally Distributed Key-Value Store for a Multiplayer Game
Built a globally distributed, highly available key-value store using the Actor Model to back a multiplayer game, with actor-based concurrency and eventual consistency across geographically distributed replicas.
Distributed Systems Actor Model RPC Consistency
Overview
A globally distributed, highly available key-value storage system built using the Actor Model, designed to back a multiplayer online game where players and state are spread across geographic regions.
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