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A Globally Distributed Key-Value Store for a Multiplayer Game

Built a globally distributed, highly available key-value store using the Actor Model to back a multiplayer game, with actor-based concurrency and eventual consistency across geographically distributed replicas.

Distributed Systems Actor Model RPC Consistency

Overview

A globally distributed, highly available key-value storage system built using the Actor Model, designed to back a multiplayer online game where players and state are spread across geographic regions.

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